Automaticity of basic skills is a common math goal. Students with disabilities often struggle with basic math skills. There are software programs available to help students practice these basic skills. Each of these applications gives students the opportunity to practice and master these facts. Here are a few examples:
Application
|
Description
|
FASTT Math (Fluency and Automaticity through Systematic Teaching with Technology)
|
*Assesses how quickly and accurately students can answer math facts. *Based on results, the program generates customized activities.
*Goal: to strengthen memorization of facts and eliminate the need to rely on counting strategies to solve problems.
|
Timez Attack (Big Brainz)
|
*Focuses on multiplication facts only (2-12 times tables).
*Made by the same team that created Sony Playstation, which means it provides a high-tech video game environment.
----So I imagine it must be engaging!
|
The ArithmAttack
|
*Students practice basic +, -, x, / facts
*Can easily customize problem sets by giving highest and lowest numbers to use
*Can be played online or downloaded to the computer
|
Arcademic Skill Builder math games
|
*Designed to help with automaticity in -, x, /, integers, fractions, and ratios
*Multi-player (1-4 players) or single-player options
*Played online
*Can be played by clicking mouse; typing the number of the button; or using the arrow keys
|
Reference:
Dell, A. G., Newton, D. A., & Petroff, J. G. (2012). Assistive technology in the classroom (2nd ed.)Upper Saddle River, NJ: Pearson Education, Inc.
No comments:
Post a Comment